Enterprise Store VR Visualization
Pilot to Platform

ROLE - UX LEAD & PRODUCT DESIGNER

Transform a proof-of-concept VR experience into an enterprise-grade, scalable platform that could support nationwide retail deployment, integrate with existing sales processes, drive high-value purchase conversions, and operate effectively in diverse retail environments.

1st 🏆

Enterprise Store VR Rollout

$100K 💰

Sales at a Lowe's location

$11.4k 🛋️

Furniture AOV

3 🏪

Major Fortune 500 Retailers

Appraoch

  • Scaled proof-of-concept to enterprise SaaS platform
  • Developed white-label system for rapid retail deployment
  • Established customer journey through field research
  • Created guided experiences for designers and associates
  • Built iOS, VR, and web portal platform suite
  • Integrated retail product catalogs via PIM systems

Impact

  • Pilot generated $100K+ sales in single store location
  • Deployed nationwide across three major retailers
  • Achieved $11.4K AOV furniture transactions
  • Set new standard for retail visualization
  • Increased purchase confidence via immersion
  • Reduced sales cycle through visualization tools
“Selecting furniture for a home can be stressful for our customers... We've solved that problem with 3D and VR. Our customers love it. We're seeing sales grow and returns decrease... Congratulations... for opening the 100th VR furniture gallery in less than a year's time!”
JEFF GENNETTE - Macy's CEO/Chairman
MACY'S VR ROOM PLANNER
Macy's VR Room Planner In-Store Setup

Platform 1.0 - Challenge & Context

After successful trade show demos with Lowe's, we identified an enterprise opportunity: transforming a pilot into a nationwide Room Planner solution. As UX Lead, I evolved this into a platform that would work across multiple retailers & drive significant sales.

  • Scale a proof-of-concept into an enterprise platform for complex retail environments
  • Create an intuitive multi-user VR experience that would drive high-value purchase decisions
  • Design a flexible system to support different retail environments and product catalogs
  • Develop user experiences that would work for both design experts and retail associates
Lowe's Holoroom (Star Trek Inspired) VR Station

Major Deliverables

Mapping out application user, customer, and associate account flows.

Product Design

After extensive research with Lowe's kitchen and bath specialists, I architected the enterprise experience and design system for an iOS Room Planner. Below includes a guided design flow for associates and streamlined configuration menus for complex product categories.

Configuration flows integrated with Lowe's PIM
Concepts on nailing down a design system and following more iOS standards.
In-store photos and marketing assets.
“The Holoroom has contributed to over 100K in sales already. It’s clear that this is the future for our customers, truly an inspiration.”
Lowe's Store Manager
"A Holoroom customer who was brought in by her contractor was ready to make a cabinet purchase based on her experience. She returned again for a second project.”
Lowe's Store Manager

Platform Evolution: iOS VR Room Planner 2.0

Building on Lowe's success, we expanded into the furniture retail market with an enterprise SaaS solution. Scale our technology into a multi-retailer platform while simplifying the room design experience.


We focused on four key user journey components where I led product design:

This looks intense 🤯, but breaking the down experience with subject matter experts (sales associates) provided a lot of intel.

Inspiration to Purchase Journey

I held multiple on-site (HQ) sessions with Ashley Furniture and their store team associates as they were the end users of the experience. This experience would need to work nationally with employees who were either skilled in interior design or trained on the job. Regardless of the skill level, I learned very quickly we needed to cut down the experience and provide quicker journeys.

The top row was discovery workshops with Ashley Furniture — and the bottom row was revisions and internal drafts.

Persona Creation

One area I personally pushed for was a better understanding of the end target persona. We got to know the sales associates very well, but I wanted to provide better insights into the customers they serve for our knowledge. After acquiring sales and marketing data, I created a light proto persona of a homeowner's shopping experience. Below is that whole journey and where our product would live. We ended up doing this for every customer as part of our SaaS B2B CX.

Crafting the 2.0 Experience

This is where I started to help define the UX team (while still contributing to the UX myself) as the company grew rapidly. We would break specialties throughout the team: research, visual, and prototyping. I led the team and worked across different departments of the company to achieve our goals.

Below are our final designs over months of collaboration and developing prototypes.

Quick and large buttons with a guided design experience to quickly build a room with a sales associate.
This included the four phases of inspiration, define space, design, and purchase in-store.
Portal site to allow customers to view their projects from home and product lists.
I designed marketing assets to promote the Ashley 360 experience.
In-store experience of associate consultation and room creation with VR.

3.0+ & "See Your Space IRL"

The rollout with Ashley Furniture stores and how we architected the product allowed us to deploy with other customers. We created a design system (white label application) that allowed our enterprise customers to brand their applications and build out their content fully. A key customer that rolled out across the country was the Macy's 'See Your Space IRL' campaign.

Macy's VR Room Planner In-store Setup
We conducted testing and field research multiple times to get a tool that store associates could work within their workflow.
"We have never seen anything like this before. Everything looked so realistic... We are blown away and will recommend this to our family and friends to come to Macy’s to use this program."

- Sale Amount : $11,494.17.